Stargate Worlds

Published 01 February 2006 11:49 by Derek Lakin
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Jafa Concept ArtJust a week ago I was mourning the cancellation of the nearly complete FPS game Stargate SG1 The Alliance. Today, however, there is light at the end of the tunnel for SG1 computer games, this time in the guise of Stargate Worlds, a MMORPG being created by Cheyenne Mountain Entertainment.

Details at the moment are fairly sketchy as they are only at the pre-production stage:

"Step through the StargateTM as an SG team of soldiers and scientists, and travel instantly to fantastic worlds in this galaxy and beyond. Players can forge alliances, establish trade, investigate ancient mysteries, and defend Earth from such hostile forces as the Goa'uld and the Ori in an immense multiplayer universe.

Stargate Worlds provides players with a form of ranged combat unique to MMORPG that will take full advantage of modern and science fiction weaponry, cover, and terrain. Players will be able to form squads with their friends or use bots for players who want to go solo. Squad leaders will control maneuvers and objectives through an innovative combat control interface. Players may choose to create characters that are members of either the SGC (the Good Guys) or the System Lords (the Bad Guys). Characters are equipped with varied and mixed skills, with the choice to form such classes as Research, Combat Marine, Medical, Scientific, Diplomatic, Engineering, Archeological, and Exploration. PVP will be possible between the two alliances on many contested worlds, actually swaying the balance of power on those planets, and unlocking hidden content. Cooperative play will also be possible, and players will be encouraged to forge temporary alliances to deal with greater threats, such as the Ori.

The universe evolves as players inhabit and vie for control over alien worlds. Local populations will shift their allegiance between the two alliances. Outside threats, such as the Ori, will conspire to further change the face of these worlds. Players will be able to tip the balance of power on these worlds, beating back the Ori invasion, and swaying the local populations to their side through quests, combat and trade. Whether you are a solitary explorer, master tradesman, or commander of a massive armed force- your every action will alter the worlds of the StargateTM universe."

There is some concept art on the website, but at this stage it's really not giving anything away.

The team in charge looks pretty impressive, from one of the founding members of Electronic Arts (and producer/director for The Matrix Online) Joseph Ybarra as Vice President of Product Development, through Stu Rose as Art Director, previously responsible for Blizzard, Warcraft and Starcraft logos and worked on games such as Warcraft I, II and III, and World of Warcraft (to name a few). Creative Director Chris Lug was the designer for the James Bond 007 RPG and has worked on games such as Strek Trek DSP: Dominion Wars and Duke Nukem: Time to Kill and Jim Brown, Director of New Product Development comes from a Holywood background having worked on Alien, The Abyss and produced special effects for Battlestar Galactica and Star Trek The Motion Picture The Special Edition.

It all sounds very promising and interesting and I'm sure it will have a massive following when it's released. Given the timing I can't help but wonder if MGM decided that this was going to be better than Stargate The Alliance and that they dropped it for this.

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